Gatherly

Gatherly

Gatherly

Coordinating social events shouldn’t require five apps and a group chat headache. Gatherly makes it effortless for friends to share, propose, and RSVP to events, all in one shared space.

Coordinating social events shouldn’t require five apps and a group chat headache. Gatherly makes it effortless for friends to share, propose, and RSVP to events, all in one shared space.

Coordinating social events shouldn’t require five apps and a group chat headache. Gatherly makes it effortless for friends to share, propose, and RSVP to events, all in one shared space.

  • Marketing Materiel

  • Wireframing & Prototyping

  • UX/UI for eCommerce

  • Responsive Design

  • User Flow

Role

Designer

Researcher

Duration

~2 Months

~2 Months

(Part-Time)

(Part-Time)

Tools

Figma

Freeform

UxTweek

ChatGPT

TL;DR

TL;DR

  • Self-initiated project to solve social planning friction

  • Conducted informal user research and competitor analysis

  • Designed high-fidelity prototype and onboarding flow in Figma

  • Focused on auto-importing events, friend circles, and ease of use

  • Validated flows with UXtweak and peer testing

  • Learned to design for emotional clarity and frictionless interaction

Key Insight

Key Insight

Users avoid planning when it feels high-effort or awkward

Users avoid planning when it feels high-effort or awkward

Platform fragmentation creates silent drop-off from events

Platform fragmentation creates silent drop-off from events

Results/ Expected Results

Results/ Expected Results

Simplified event planning flow validated through UXtweak

Simplified event planning flow validated through UXtweak

Designed to encourage more frequent, low-pressure meetups

Designed to encourage more frequent, low-pressure meetups

Project Goal

Project Goal

Reduce social coordination friction in friend circles

Reduce social coordination friction in friend circles

Make planning feel casual, not like a chore

Make planning feel casual, not like a chore

Core Solution

Core Solution

Auto-import events from external sources

Auto-import events from external sources

Focus on close friend circles, not public sharing

Focus on close friend circles, not public sharing

The Problem

The Problem

Planning events with friends is fragmented. Some use Instagram, others Discord, some Facebook, but rarely all of them. It’s easy to miss out or feel left out. And when events are suggested, it’s usually last-minute, hard to coordinate, and scattered across chats.

Planning events with friends is fragmented. Some use Instagram, others Discord, some Facebook, but rarely all of them. It’s easy to miss out or feel left out. And when events are suggested, it’s usually last-minute, hard to coordinate, and scattered across chats.

🔍

Problem

🔍

Problem

👥

Research

👥

Research

🧠

Explore

🧠

Explore

🎨

Design

🎨

Design

Research & Insights

Research & Insights

I started with informal conversations with ~8 people across different age groups and social habits. Then I tested the event planning experience myself using Partiful, comparing it to Apple Invites and Facebook Events.

I started with informal conversations with ~8 people across different age groups and social habits. Then I tested the event planning experience myself using Partiful, comparing it to Apple Invites and Facebook Events.

Key insights:

  • People found creating events from scratch daunting

  • Managing multiple communication platforms was confusing or messy

  • Many felt anxious about being the one to plan something, especially when unsure of interest

From this, Gatherly focused on ease, familiarity, and shared responsibility.

Design Exploration

Design Exploration

To guide early design decisions, I created a few user personas and sketched out initial flows focused on three core actions:

  • Sharing an existing event

  • Viewing what others suggested

  • RSVPing quickly without overthinking

These flows helped shape an experience that felt natural and efficient for the user. I deliberately rejected broader social network features—like adding strangers or public threads—to keep the app strictly within trusted friend circles.

Key design decisions:

  • Auto-populated events from URLs like Ticketmaster or Spotify

  • Dark UI with familiar palette for low-pressure browsing

  • Collapsed calendar on home screen to give visibility without clutter

  • Event source tags provide context about the event's origin, helping users find info or buy tickets.

  • Profile page to contact circle members by app or text

Early sketchs of frontpage. events and profile
Early sketchs of frontpage. events and profile
Early sketchs of frontpage. events and profile

Early sketches for Home, Create Event, and Profile screens

Low fidelity wireframes created from early sketches for pre-testing

Colour palette &

Typography

Colour palette &

Typography

Hex #00A8AA

Hex #FFE500

Hex #00A8AA

Hex #FFE500

Hex #00A8AA

Hex #FFE500

Hex #4C1A57

Hex #4C1A57

Hex #00A8AA

Hex #00A8AA

Outfit

Outfit

High-fidelity mockups showing onboarding screens

3 screen iphones showing Home, Calender and Profile screens
3 screen iphones showing Home, Calender and Profile screens
3 screen iphones showing Home, Calender and Profile screens

High-fidelity mockups showing Home, Calendar and Profile screens

Results & Reflection

Results & Reflection

While not live, Gatherly is designed to:

  • Lower the barrier for social planning

  • Help friend groups stay connected without group chat chaos

  • Support users during life stages when friendships begin to drift

  • Lower the barrier for social planning

  • Help friend groups stay connected without group chat chaos

  • Support users during life stages when friendships begin to drift

I would love to tie this to studies about the decline of adult friendships, and how shared context and light-touch engagement (like Gatherly provides) can reduce isolation.

What I Learned

This was my first full-stack UX project - from ideation and research to prototyping and light marketing. I gained hands-on knowledge in:

  • Creating onboarding flows

  • Developed a foundational design system for consistent UI and accessibility

  • Communicating product vision publicly

Most importantly, I gained insight into how even simple tools can solve real emotional challenges—and how design has the power to bring people back together.

Solution & Validation

While I wasn’t able to run formal usability tests, I created a UXtweak study with goal-based tasks and posted it across subreddits and Discord groups. I also walked through the prototype myself and with my partner.

  • Users could successfully navigate to create and share events

  • Event context (source + visuals) made RSVP decisions feel easier

  • The onboarding flow helped communicate the app’s purpose effectively

Solution & Validation

While I wasn’t able to run formal usability tests, I created a UXtweak study with goal-based tasks and posted it across subreddits and Discord groups. I also walked through the prototype myself and with my partner.

  • Users could successfully navigate to create and share events

  • Event context (source + visuals) made RSVP decisions feel easier

  • The onboarding flow helped communicate the app’s purpose effectively

Lets Work

Together

Lets Work

Together

Lets Work

Together

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